Move actors Bones in Crysis

October 19th, 2011

Here’s another FlowGraph Plugin System node. This one allows you to dynamically move actor joints/bones. Could be handy or plugging in Kinect-detected Skeletal data.

The code and binaries (/binaries/Bin32/MoveBones.dll and /binaries/Bin64/MoveBones.dll) are available it’s own GitHub repository.

UDP nodes in Crysis 2

October 16th, 2011

I’ve just finished a set of UDP nodes for Crysis 2 using the FlowGraph Plugin System.

UDP listener and sender, with multicast variants too. Should come in useful, e.g. for getting OSCeleton data from the Kinect.

The code and binaries (/binaries/Bin32/Udp.dll and /binaries/Bin64/Udp.dll) are available it’s own GitHub repository.

Facets

April 5th, 2011

COFA PhD candidate Hamish Dunlop and I have been sharing an enthusiasm for facets. His research involves building a 6-axis mill, with the target of cutting his own component parts for faceted 3D models.

Here’s a work he produced for his final MFA installation, with construction detail:

Wolfie on the left side of the image is made up of 432 unique 8-sided polygons. To convert him from polygon mesh to solid polygons, I wrote a plug-in for Rhino. A CNC company in NZ cut him out.



Hamish Dunlop

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Kinect Scanning

March 27th, 2011

Nicolas Burrus’s Kinect Website has an updated version of the RGB demo that allows this sort of scanning of rooms…

Herein installation images

March 24th, 2011

We’ve now had three “Herein” installations; Berlin, London, and New York. Here are some images from these three locations:

Herein

Herein