and available at http://3d.neonascent.net
Archive for May, 2007
3D project site complete
Wednesday, May 30th, 2007Making Faces
Friday, May 11th, 2007The above video show my face recreated for use with the full-body model, using FaceGen software. The geometry of the face includes movable eyes, teeth, and tongue and so can be easily articulated for facial expressions and lip-syncing.
The “SI” on the forehead is an watermark of the software, and would obviously not be present in the finished model.
Video: Animated model
Thursday, May 10th, 2007
The last few days I’ve been working with a new capture of myself for the purpose of experimenting with animation. The capture was done in a neutral pose, which makes it much easier to work with in this next stage. Using Milkshape (a lightweight game-mod development tool), I’ve articulated the model using a skeleton from the game Max Payne 2, and have been animating it using pre-recorded actions that come with the game. At this stage the model can be used to import into the game (which is quite fun in itself), where it can be used as an actor for producing Machinima. Alternatively, it can be animated directly from a 3D rendering package.
Interactive model and You tube video of animation in next part of entry… (more…)