Archive for the ‘My Projects’ Category

Herein installation images

Thursday, March 24th, 2011

We’ve now had three “Herein” installations; Berlin, London, and New York. Here are some images from these three locations:

Herein

Herein

Analogue Augmented Reality: HereIn Berlin

Thursday, March 3rd, 2011

 

This Friday in Leipzinger Platz, Berlin I am having an opening/screening of an “Analogue” Augmented Reality installation called Herein Berlin.

This work is a collaboration between myself and poet Hayden Daley, and is an attempt to address the danger of Augmented Reality applications in homogenizing and rationalizing spaces. Story-telling is a powerfully evocative tool. By using Interactive Fiction as a medium to navigate mythic spaces and poetic encounters we attempt to reactivate the imagination as a faculty through which to experience our surrounding.

Join us 6 – 7 pm Friday 4th March, Leipzinger Platz, Berlin with your imagination and phone pre-installed with a QR-code reader.

 


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CameraExport: PhotoSynth to Camera Projection in 3DS Max

Saturday, December 4th, 2010

 

I’ve written a modification to Christoph Hausner’s SynthExport that will export the camera positions of your PhotoSynth, and create projection maps of the original images to retexture your model in high-res. Let me know how you find it!

 

Download the CameraExport app here: http://files.neonascent.net/CameraExport_v1-2.zip

GitHub of the CameraExport app: https://github.com/neonascent/SynthExport-Fork

 

Henri Astre has also added the functionality into the latest version of the PhotoSynth toolkit.

 
 
Previous Updates:
 


Edit 1: I’ve just changed the way the composite materials chain; they now cascade which makes everything a little more straightforward.
  

Edit 2:Version 1.1 now works out 35mm focal length for you, so the process is entirely automatic.

  

Edit 3:Version 1.2 rotates portrait-format images within the 3DS material, so you do not need to rotate the actual image file.

 

I was excited to see Greg Downing’s post regarding camera projection mapping from PhotoSynth, but a little disappointed there was no working system made available. I’ve put something together on the back of Christoph Hausner’s SynthExport, that will recreate camera positions and set up camera projection maps with assigned images in 3DS Max. This makes it a fairly painless process to get high-res textured models.

 

Reconstruction config comparison

Monday, September 27th, 2010

I’ve made a video showing the results of dense point-cloud reconstruction with various settings on the sample ET imageset for Bundler. This should give a quick visual reference of what to expect with different settings.

PhotoSynth Toolkit

Monday, September 20th, 2010


 
As a continuation of the training material I authored for the Photogrammetry and Augmented Reality Workshop, here is a guide to using the PhotoSynth Toolkit for reconstructing 3D models from images or video. It’s much more straightforward than the Bundler method, but less powerful.
 
The printed guide is available at http://files.neonascent.net/photosynth-toolkit-guide.pdf.