Archive for the ‘art’ Category

CitySwitch Newcastle

Monday, March 1st, 2010

I’ve just returned from the 5-day CitySwitch Architectural workshop in Newcastle organized by UTS lecturer Joanna Jakovich. The participants were asked to choose between four teams, each looking at architectural interventions of one kind or another. As well as team participation, I directed some energy into creating an online live map of the event, as an extension of my current research.

   

Renew Newcastle

This particular CitySwitch was conducted in collaboration with Renew Newcastle, which works to temporarily populate empty shopspace with galleries, teahouses, etc. to aid revitalization of the area. They work with a fascinating legal arrangement, non-threatening for property owners, which sets up a 30-day rolling “license to use”. The temporary occupier pays $20/week to cover insurance and minor upkeep. It is a framework that could possibly translate to spaces in Sydney.
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Mouthwatering materials in CG architecture movie

Saturday, February 6th, 2010

Alex Roman has created this beautiful, fully computer-generated architectural movie single-handedly:

The Third & The Seventh from Alex Roman on Vimeo.

The small (simulated) depth-of-focus and constant shifting focus helps with convincing the viewer it’s actually real, and it guides the eye across a catalog of gorgeous surfaces. As much as I am concerned with a shift of perception into pure site, when the camera rounds an object and focus slides languidly over it the experience is almost tactile. Perhaps it’s a synesthesial short-circuit?

Parkour animation

Tuesday, January 12th, 2010

The Rotating Kitchen

Saturday, December 5th, 2009

via Beyond the Beyond / Rhizome.org:

rotating kitchen from Zeger Reyers on Vimeo.

Bringing reality closer to gaming

Sunday, November 22nd, 2009

I recently found Marc Owens’s work Avatar Machine. The work successfully reproduces the 3rd-person viewpoint used in some computer games, and feeds it back to the “player”, who sees their body as an avatar. For me, it’s a great stepping stone from the considerations of spatial engagement in games, and the projection of identity, to the politics and phenomenology of navigating through real space.

Avatar Machine [LONDON] 2008 from MARC OWENS on Vimeo.