Archive for the ‘art’ Category

Facets

Tuesday, April 5th, 2011

COFA PhD candidate Hamish Dunlop and I have been sharing an enthusiasm for facets. His research involves building a 6-axis mill, with the target of cutting his own component parts for faceted 3D models.

Here’s a work he produced for his final MFA installation, with construction detail:

Wolfie on the left side of the image is made up of 432 unique 8-sided polygons. To convert him from polygon mesh to solid polygons, I wrote a plug-in for Rhino. A CNC company in NZ cut him out.



Hamish Dunlop

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Herein installation images

Thursday, March 24th, 2011

We’ve now had three “Herein” installations; Berlin, London, and New York. Here are some images from these three locations:

Herein

Herein

Herein London: Analogue Augmented Reality

Friday, March 11th, 2011

 

Following on from Herein Berlin, this Saturday my collaborators and I are presenting an opening/performance of an “Analogue” Augmented Reality installation; this time called Herein London.

This work is a collaboration between myself, researcher Will Pearson, and writer Craig Selwyn Roper, and is an attempt to address the danger of Augmented Reality applications in homogenizing and rationalizing spaces. Story-telling is a powerfully evocative tool. By using Interactive Fiction as a medium to navigate mythic spaces and poetic encounters we attempt to reactivate the imagination as a faculty through which to experience our surrounding.

Join us 6 – 7 pm Saturday 12th March, at the south-west corner of Leicester Square, London (Facebook Event) with your imagination and phone pre-installed with a QR-code reader.

 


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Analogue Augmented Reality: HereIn Berlin

Thursday, March 3rd, 2011

 

This Friday in Leipzinger Platz, Berlin I am having an opening/screening of an “Analogue” Augmented Reality installation called Herein Berlin.

This work is a collaboration between myself and poet Hayden Daley, and is an attempt to address the danger of Augmented Reality applications in homogenizing and rationalizing spaces. Story-telling is a powerfully evocative tool. By using Interactive Fiction as a medium to navigate mythic spaces and poetic encounters we attempt to reactivate the imagination as a faculty through which to experience our surrounding.

Join us 6 – 7 pm Friday 4th March, Leipzinger Platz, Berlin with your imagination and phone pre-installed with a QR-code reader.

 


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Camperdown Graffiti Wall deep zoom

Wednesday, December 8th, 2010

I’ve made a “deep zoom collection” of the camperdown park graffiti wall, so that you can zoom into it and check the whole west-facing wall out in detail. This was made using PhotoSynth to reconstruct the wall, then my Meshlab to reconstruct a model, then the CameraExport app (I just made) to retexture the model in high-res in 3DS Max.

I can’t embed it, so you’ll have to link to the separate page. It requires the Silverlight plugin, and the wall starts at the very of top of the box. You can go fullscreen.

http://files.neonascent.net/camperdown/Test.html

If your browser setup is not compatible with the Silverlight plugin, you can alternative view a reduced image of the wall reconstruction on Flickr.