Archive for the ‘Electronics’ Category

360 camera setup

Friday, January 22nd, 2010

The video above is taken from Rubin’s Flash Panorama Laboratory. It is the result of experiments using non-professional commercial cameras to create “the world’s most affordable video solution capable of shooting and virtually recreating all possible viewing directions of the environment”. As you can see, the custom created video player allows you to move around the field of view, and zoom in and out. You can play with it on their site.

It would be interesting to explore the sense of immersion that could be produced by tying this into a head mounted (or even just more directly mouse controlled) interface, with the possibility of recreating recorded first-person experiences a la Johnny Mnemonic.

The sound of space

Saturday, January 16th, 2010

Close your eyes wherever you are, and you may become aware of the aural complexity of the space you’re in. The acoustics, distant sounds of play or belligerence, nature or machinery form a constellation of environmental cues we unconscious incorporate into our sense of a place.

We live in a world which privileges sight, playing on a Western philosophical heritage that scopes out and objectifies the world. While sight affords us a voyeuristic viewpoint separated from the world (could we feel so detached if we could see 360 degrees around us?), sound envelopes us.

Research in the emerging field of acoustical archaeology suggests that ancient temples were designed with sound strongly in mind, and certainly many of them – such as the Chichen Itza in Central Mexico – exhibit extraordinary acoustic qualities. However, contemporary Architecture seems to be driven by an occularcentrism; still no acoustic modelling in architectural packages, while an architecture student friend is told by her lecturer that they work exclusively in the “graphic realm”.

Chichen-Itza-Castillo-Seen-From-East

I recently met up with a sound professional turned researcher, Mark Ward, at a conference on interactive entertainment (IE2009). Mark acknowledged the under-appreciated nature of sound, even in cinematographic sound design, and is working to advance the body of knowledge on sound, immersion, and emotion. Of particular interest to me is Mark’s overview of Impulse Response analysis. Impulse Response effectively captures the acoustic signature of a space, by examining the way sounds echo around it. For sound production this means an arbitrary sound can be modelled very accurately as it would sound within the space. For architectural applications this allows a high-quality, cheap, and standard way of recording and archiving the acoustic qualities of a location.

Image Fulgurator

Saturday, July 11th, 2009

image-fulg.jpg

This is subversive technicality – very cool:

The Image Fulgurator is a device for physically manipulating photographs. It intervenes when a photo is being taken, without the photographer being able to detect anything. The manipulation is only visible on the photo afterwards.

In principle, the Fulgurator can be used anywhere where there is another camera nearby that is being used with a flash. It operates via a kind of reactive flash projection that enables an image to be projected on an object exactly at the moment when someone else is photographing it. The intervention is unobtrusive because it takes only a few milliseconds. Every photo another photographer takes of an object at which the Fulgurator is also aimed is affected by the manipulation. Hence visual information can be smuggled unnoticed into the images of others.

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Here is a brilliant example of a photographic intervention, and how effective it can be:

mao-6x6-web.jpg

littleBits

Saturday, May 16th, 2009

From We Make Money Not Art blog:

littleBits intro from ayah bdeir on Vimeo.

littleBits is a growing library of preassembled circuit boards, made easy by tiny magnets. All logic and circuitry is pre-engineered, so you can play with electronics without knowing electronics. Tiny magnets act as connectors and enforce polarity, so you can’t put things in the wrong way. And all the schematics will be shared under an opensource license so you can download, upload, suggest new bits and hopefully see them come to life.

Very cool and fun.