Archive for the ‘research’ Category

Camperdown Graffiti Wall deep zoom

Wednesday, December 8th, 2010

I’ve made a “deep zoom collection” of the camperdown park graffiti wall, so that you can zoom into it and check the whole west-facing wall out in detail. This was made using PhotoSynth to reconstruct the wall, then my Meshlab to reconstruct a model, then the CameraExport app (I just made) to retexture the model in high-res in 3DS Max.

I can’t embed it, so you’ll have to link to the separate page. It requires the Silverlight plugin, and the wall starts at the very of top of the box. You can go fullscreen.

http://files.neonascent.net/camperdown/Test.html

If your browser setup is not compatible with the Silverlight plugin, you can alternative view a reduced image of the wall reconstruction on Flickr.

Fun with the XBox Kinect

Thursday, November 25th, 2010

So the XBox Kinect has been released, and people are having lots of fun with it already!

First off, a fantastic video by Oliver Kreylos showing the output that can grabbed from the Kinect, viewed in realtime:

 

 
 
(more…)

Improving positioning in Layar using QR codes

Tuesday, October 5th, 2010

The developers of the Layar Augmented Reality browser have just released a video showing early development of marker integration. This would bring in marker positioning for indoor use. This is great news, but unfortunately there is currently no known timeline for release of these features.

In the meantime, I have developed a way of using QR codes to improve Layar’s accuracy for applications where 3D models need to be fairly well placed. This works indoors and outdoors.
 


 

Please leave your comments, suggestions, and questions in the post comments – I hope you find this useful!

Reconstruction config comparison

Monday, September 27th, 2010

I’ve made a video showing the results of dense point-cloud reconstruction with various settings on the sample ET imageset for Bundler. This should give a quick visual reference of what to expect with different settings.

PhotoSynth Toolkit

Monday, September 20th, 2010


 
As a continuation of the training material I authored for the Photogrammetry and Augmented Reality Workshop, here is a guide to using the PhotoSynth Toolkit for reconstructing 3D models from images or video. It’s much more straightforward than the Bundler method, but less powerful.
 
The printed guide is available at http://files.neonascent.net/photosynth-toolkit-guide.pdf.