Posts Tagged ‘Mobile Phone’

Get some Photoshop Actions for Interesting Video effects

Saturday, May 23rd, 2009

I’ve recently been trying to explain to people what I’d like to do with architecture and augmented reality, and getting blank looks – i.e. failing. Most succinctly, I want to mess with existing architecture by virtually intervening with it, using a technology called Augmented Reality. Augmented Reality is

a field of computer research which deals with the combination of real-world and computer-generated data (virtual reality), where computer graphics objects are blended into real footage in real time.

and is fantastic, because when the software is running on a mobile phone, it allows the viewer to walk around the installation and get a more spacial feel for it and its context.

Explaining ideas is always a really good way to explore/discover/flesh-out the idea in your own mind. Hence I’m thinking of either making a comic-style illustrated description, or a 3D animated one. Either medium will give me plenty of opportunity to think about the spaciality of different interventions.

I’ve created a few Adobe Photoshop CS2 Actions, to experiment with how different grey-scale filters will look on 3D rendered video content. Here are the video tests, and you can download a .ZIP of the four actions applied (the Actions should work with CS2 or above). I’d be happy to provide a video tutorial of how to convert video to image-sequence, apply actions, and put the image back into video, if anyone needs it?

 

 

3D Scan in Augmented Reality

Friday, May 15th, 2009

Okay, so this has been a long time coming, but it’s hard not to admit that it is very cool. I’ve plugged a low-polygon VRML-based version of myself made years ago using my 3D scanner, into the Augmented Reality toolkit.

Here is the model taken from on screen:
 

 
I will be working on getting pre-recorded video parsed into ARToolkit, so I can process video taken on a mobile phone.

Augmented Reality Code

Thursday, May 14th, 2009

I’ve finally got the ARToolkit compiling and working. After a few nights of cursing and banging away at the keyboard, it turns out most of the problem was the webcam. Here’s a couple of very basic software demos, to show where I am now.
 

 
The ARToolkit allows you to tie animated VRML to recognition patterns. This is very cool!
 


 

My plan is to use Augmented Reality to generate architectural interventions tied to the real world. I’m planning on building a mobile phone application – though not realtime at this stage – to allow people to walk around and view conceptual structures/installations. There is nothing stopping more than one persons work being accessible and choosable using this platform. It’ll be fun!