Posts Tagged ‘Proof Of Concept’

Return to 3D model animation

Wednesday, May 13th, 2009

Expressions

A couple of years ago I was working on a music video, using scans from the 3D scanner project. The body object would be create with 3DSOM, the head by FaceGen Modeller, lip-syncing by Magpie Pro, and character animation using Automatron, with the main animation done in 3D Studio Max. Sadly, the music video was never finished; I left headed to London, and the video production company failed to do their job. Now that I have Automatron, and am using it with for architectural visualisation/simulation, I’m in a good position to finally actualize what was in my head.

The following is a proof of concept of just how easy it is to get animated, articulated faces in 3DS Max:

 

 
Facegen exports a complete collection of “morph targets” for each expression, and phoneme (phonetic sound, used for lip-syncing). You can either choreograph these by hand in 3DS Max, as above, or let Magpie Pro work them out for you.

n3d test-run: interactive model

Monday, March 26th, 2007

For your viewing pleasure; an interactive version of the results of my test-run. As mentioned earlier, the face and arms are a little distorted due to the process taking a few minutes and the model moving/changing expression. This will not occur in the final system, as all information will be captured in one go.

The model runs as a Java applet, and may take a few moments to load.
(more…)