Posts Tagged ‘Vimeo’

Computer Aided Architectural Design

Sunday, February 7th, 2010

(via Bruce Sterling’s Beyond the Beyond blog)

Recently, Bruce Sterling featured Voxopolis (below) on his blog. The project extends Conway’s Game of Life into the 3rd dimension in order to evolve a city design. It is one of six presented in the Helvepolis – Urban Design in Vitro! exhibition, showcasing the work of students at ETH in Zurick, studying Masters of Architectural Studies in Computer Aided Architectural Design:

voxopolis from Dino Rossi on Vimeo.

The ETH Masters program looks at “the use of current information technologies as an augmentation of concepts of architecture. [Exploring] new techniques and methods for design that incorporate scripting and programming languages.” As my interest in the use of computer technology in architecture lie in the areas of understanding inhabitants’ spatial practices to inform design, better engineering, and architectural modeling, I am generally quite cynical towards CAAD projects that look cool, but don’t serve actual human bodies. I have given some personal commentary to a few of the CAAD projects. I’d be curious to hear your views.

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Mouthwatering materials in CG architecture movie

Saturday, February 6th, 2010

Alex Roman has created this beautiful, fully computer-generated architectural movie single-handedly:

The Third & The Seventh from Alex Roman on Vimeo.

The small (simulated) depth-of-focus and constant shifting focus helps with convincing the viewer it’s actually real, and it guides the eye across a catalog of gorgeous surfaces. As much as I am concerned with a shift of perception into pure site, when the camera rounds an object and focus slides languidly over it the experience is almost tactile. Perhaps it’s a synesthesial short-circuit?

Bringing reality closer to gaming

Sunday, November 22nd, 2009

I recently found Marc Owens’s work Avatar Machine. The work successfully reproduces the 3rd-person viewpoint used in some computer games, and feeds it back to the “player”, who sees their body as an avatar. For me, it’s a great stepping stone from the considerations of spatial engagement in games, and the projection of identity, to the politics and phenomenology of navigating through real space.

Avatar Machine [LONDON] 2008 from MARC OWENS on Vimeo.