Art Projects

Herein installation images

Thursday, March 24th, 2011

We’ve now had three “Herein” installations; Berlin, London, and New York. Here are some images from these three locations:

Herein

Herein

  

Analogue Augmented Reality: HereIn Berlin

Thursday, March 3rd, 2011

 

This Friday in Leipzinger Platz, Berlin I am having an opening/screening of an “Analogue” Augmented Reality installation called Herein Berlin.

This work is a collaboration between myself and poet Hayden Daley, and is an attempt to address the danger of Augmented Reality applications in homogenizing and rationalizing spaces. Story-telling is a powerfully evocative tool. By using Interactive Fiction as a medium to navigate mythic spaces and poetic encounters we attempt to reactivate the imagination as a faculty through which to experience our surrounding.

Join us 6 – 7 pm Friday 4th March, Leipzinger Platz, Berlin with your imagination and phone pre-installed with a QR-code reader.

 


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A better Wiggle Stereography video

Tuesday, June 23rd, 2009

I’ve just converted a dual camera video into a wiggle stereograph video. This is just a test with a fixed distance between the images. There are points where the subject object is closer, and the 3D effect could be improved by hand-aligning the twin frames. Overall it seems to work quite well though. Certainly possibility for an effective 3D visualization.

What do you think? Can you get a sense of the depth in the video, or does it give you a headache?

  

Exploring Volume

Tuesday, June 16th, 2009

The video above shows the work of artist Pablo Valbuena; working with projective augmentation of space:

This project is focused on the temporary quality of space, investigating space-time not only as a three dimensional environment, but as space in transformation.

For this purpose two layers are produced that explore different aspects of the space-time reality. On the one hand the physical layer, which controls the real space and shapes the volumetric base that serves as support for the next level. The second level is a virtual projected layer that allows controlling the transformation and sequentiality of space-time.

The blending of both levels gives the impression of physical geometry suitable of being transformed. The orverlapping (sic) produces a three-dimensional space augmented by a transformable layer suitable to be controlled, resulting in the capacity through the installation of altering multiple dimensions of space-time.

The overall effect is to give a fantastic sense of the dynamism of volume. Mapping the physical space in this way invites one – or me at least – to explore the possibilities of that space.

I’ve been inspired to experiment (using my Augmented Reality resources) with abstracting real buildings into their volumetric footprints; removing the fascias, the textural materiality, and leaving just the space. God knows there’s a movement towards “digital buildings”, with projected faces – it should be interesting to turn the tables and privilege the walls themselves, and then perhaps begin to bring the possibility of projections and materiality back in.

Volume projections

On a technical note, the object-size to marker-size ratio necessary for these volume projections makes the Augmented Reality marker alignment very sensitive to error. Effectively the far edges of the object act like the needle of a gauge amplifying motion, and it’s very easy to notice when they are out of “whack”. I’ll have to tweak the matching code, or capture using a bigger marker, before I can upload some video. Alternatively, I could use edge-detection from the initial stage of markerless AR to detect the wire-frame structures outright.

  

Animated VRML overlay

Tuesday, May 19th, 2009

I have finally got animated VRML working, but somewhere along the line the JPEG library broke, so textures will have to wait. so I’m using a lower-quality GIF texture. Just a few more tweaks of the processing code, and I’ll feel happy to switch to the modelling and “sculptural installation” work.

The static model is a scan of myself I did a few years ago using a home-built 3D scanner. I’ve skinned it onto a skeleton and applied one of the motion-capture gestures from Max Payne 2.

Apologies for very repetitive subject of posts lately – I’ve been focussed quite strongly on this project. What you think do far? Do you have any thoughts of how to use the technology to engage with architecture? I’d love to read your comments!